Welcome to Druid Net!

This is a blogsite based on my character Owlaf, from the US server Feathermoon, in the game World of Warcraft. Other characters might appear every now and again, but Owlaf is my main character and the first one I got to maximum level during Wrath of the Lich King, and again in Cataclysm. She collects mounts, pets, and other nonsensical junk. Packrat? Maybe. But we are talking about an OCD... Yep... this is the site of an Obsessive Compulsive Druid.
Thanks for visiting, and ENJOY! ^_^

Friday, April 15, 2011

•AU• - Puzzle Box of Yogg-Saron

http://www.wowpedia.org/Puzzle_Box_of_Yogg-Saron

Well, Owlaf finally got it! The Puzzle Box of Yogg-Saron! This was completed with 140 fragments of nerubian Archaeology. I got curious as to why they would have such an artifact from this culture, being as the creatures are spidery and native to Northrend, so I did some research. This is what I found on Wowpedia:


Early history

At the ancient continent Kalimdor's center was a mysterious lake of incandescent energies, the Well of Eternity. It was the true heart of the world's magic and natural power. From this magical ether the silithid were born. As the fallen Old God C'Thun recognized their appearance, he attempted to sunder the world that it once held in its unmerciful grasp. The Old God created avatars from the silithid in its own image. These avatars were to be known as the qiraji.
The aqir ruled the lands of the far west. These clever insectoids were greatly expansionistic and incredibly evil. The aqir were obsessed with eradicating all non-Arthropod life from the fields of Kalimdor. So the two big troll empires of Gurubashi and Amani found their common enemy in the third empire — the nation[2] of Azj'Aqir.
The trolls fought them for many thousands of years, but never succeeded in winning a true victory over the Aqir. Eventually, due to the troll's persistence, Azj'Aqir split in half as its citizens fled to separate colonies in the far northern and southern regions of the continent.
Two aqir city-states emerged — Azjol-Nerub in the northern wastes and Ahn'Qiraj in the southern desert. So the new empire of Azjol-Nerub that stretched like a great web beneath the desolate glaciers of the land later known as Northrend was founded.[3]

War of the Spider

Thousands of years later when the Lich King extended his influence over Northrend, the shadowy empire stood against his power. The ancient subterranean kingdom of Azjol-Nerub sent their elite warrior-guard to attack Icecrown and end the Lich King's mad bid for dominance. Much to his frustration, Ner'zhul found that the evil nerubians were immune not only to the undead plague, but to his telepathic domination as well.
The nerubian spiderlords commanded vast forces, and had an underground network that stretched nearly half the breadth of Northrend. Their hit-and-run tactics on the Lich King's strongholds stymied his efforts to root them out time after time. Ultimately, Ner'zhul's war against the nerubians was won by attrition. With the aid of the sinister dreadlords and innumerable undead warriors, the Lich King invaded Azjol-Nerub and brought its subterranean temples crashing down upon the spider lords' heads. The nerubian empire had now fallen for a second time.[4]
Though the nerubians were immune to his plague, Ner'zhul's growing necromantic powers allowed him to raise the spider-warriors' corpses and bend them to his will. As a testament to their tenacity and fearlessness, Ner'zhul adopted the nerubians' distinctive architectural style for his own fortresses and structures. Though there are few pockets of nerubian warriors left, they still seek to gain vengeance upon Ner’zhul and reclaim their subterranean kingdom.[5]

Recent history

Now, the nerubians are a depleted and embittered people. Most live in Northrend and shun all contact with outsiders — indeed, they attack intruders on sight, viewing all creatures not of their kind with suspicion. Understandably, they possess a vitriolic hatred of undead, especially crypt fiends and crypt lords. They realize that they are too weak to overthrow the Lich King, and must content themselves with their pathetic guerrilla war.[6]
Mael Shelub, a living nerubian necromancer traveled south and worked with (but hated) the Forsaken Blarus Whitrick to defeat the Scourge in Silverpine Forest.[7]

 • • • •

So, yesterday Owlaf managed to get the puzzle box completed. It has a use with a one minute cooldown, and each time you use it, nothing happens until after about five or ten seconds, when the puzzle box will whisper to the player that used it. Creepy!!!

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